Player stats

{stat.name} {stat.value} /{stat.maxHp.value} ({stat.root} + {stat.totalBonus})
Money {player.money}

Player inventory

  • Items
  • Equipments

Equipments

{ eq.name } (equipped) (equipped)

Items

{ it.name }
City div#firstPartContent
City div#secondPartContent
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp
  • Bandits Camp

{shop.name} ({shop.vendorName})

Equipments

{eq.name}

Items

{it.name}

{currentLocation.name} (level {currentLocation.level})